![]() There was also no FAQ for PCSX Reloaded, and no forums either. ![]() As for the 'similar threads', I did in fact look for such, and nothing turned up unfortunately. I've managed to add working third party ones from emulator zone and the ones from 1.9.93 beta release "pcsxr-1.9.93-win32.zip" and managed to get 1.9.93 working great. I do have experience with the plugins as I have set up ePSXe in the past and it worked as required. Some don't have a dev file and they always throw errors when compiling. I don't know about the built-in plugins source code. However Windows version is currently unmaintained12345 and. Check Recommended PSX Plugins for plugin configurations. If you encounter glitches or you're emulating a 2D game, use Mednafen instead. ![]() Windows Dev Builds OS X Dev Builds Launchpad Repo (Ubuntu) PCSX-R is the best choice if you want to play 3D games at higher resolutions. I had to replace '#include ' with '#include "winres.h"'. PCSX-Reloaded is a plugin-based PlayStation emulator. I solved the winres.h issue by getting this missing Windows h Sample file from github here: and just added it to the root of the project folder. The background logo that covers the main window seems to be blank grey until I start a game. I got a "pcsxr\libpcsxcore\gte_divider.h" missing error when loading the dev file in win32 folder but it seems to work also. I've tried the up-to-date source code (last modification Feb 18, 2017) and it compiled successfully. I got a "pcsxr\libpcsxcore\gte_divider.h" missing error when loading the dev file in win32 folder but it seems to work okay. I've tried the 1.9.94 alpha source code "pcsxr-1.9.94.zip" and it compiled successfully. I've tried the 1.9.93 beta source code "pcsxr-1.9.93.tar.bz2" (extracted with 7zip) and got a compile error about "#include " not found. Here a zip with patches.Click to expand.Thanks for the reply. I'll try to compile latest version and patched version when I have time. Also fixes Lego Racer save.īTW: You can find my HLE-Bios Compatibility List Here. I believe it has to do with the same issue as Parasite Eve which savesĬorrupt but if you do this and it fixes that issues however i'm not a coder but i have not foundĭeliverEvent(0x11, 0x2) / 0xf0000011, 0x0004 / \ĭeliverEvent(0x81, 0x2) / 0xf4000001, 0x0004 / \Īfter memcpy(Ra1, ptr, a2) \ in psxbios.c for both buread and buwrite seems to fix Parasite Eve saving and loading. ![]() The only multiblock game that i know does not work is lego racers with the latest verion If not, the correct path is the one shown there. If 'Use default setting' is ticked the plugins folder will be under PCSX2 folder inside the Documents folder (unless you changed that default). I believe that mutiblock save should work for most games in the latest pcsxr. To verify the correct one open the 'Config' -> 'Plugins/Bios Selector' and look the path there. PCSXR installed from official repository (1.9.93)Ĭomments: ** Comment from web user: kathrx **Īfter seeing this (), I tested with another bios, and yes, it only does not work with the simulated bios.Ĭomments: ** Comment from web user: Solis ** See below the save created long ago, and the one created today: And load an old save that I've done with PCSXR too (don't know the version). I tried with another game "Wipeout 3 - Special Edition (PAL EN)" (which save into 2 blocks). In the case of "Blaze & Blade - Eternal Quest (PAL EN)", you can still load and play both characters, but you cannot use the object utility (segfault). Corrupting the first save.Ģ Blaze & Blade Sylvanta Rog. When I create a new character the block 2, 3 and 4 are used instead of 4, 5 and 6. Example with "Blaze & Blade - Eternal Quest (PAL EN)":ġ Blaze & Blade Celythia Sor. With game saving more than one block at once, they are all written into memory, but only one is used ("End link") and the other ones are not touched.
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